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【学术通知】厦门大学管理学院助理教授高月涛:Regulating Digital Piracy Consumption

  • 发布日期:2023-03-06
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喻园管理论坛2023年第15期(总第838期)

演讲主题: Regulating Digital Piracy Consumption

主 讲 人: 高月涛,厦门大学管理学院助理教授

主 持 人: 关   旭,管理学院生产运作与物流管理系教授

活动时间2023年3月10日(周五)9:30-11:30

活动地点管理大楼119室

主讲人简介:

Yuetao Gao is an Assistant Professor of Marketing in Xiamen University. He holds a Ph.D. in Marketing from National University of Singapore. His research areas include counterfeiting, digital piracy, and their regulation. His research papers have been published or accepted in Marketing Science, Management Science, and Production and Operations Management.

活动简介:

Regulators across the globe have imposed penalties on consumers for digital piracy consumption. Contrary to expectations, however, digital piracy consumption has continued to grow. We develop a simple model of competition between a copyright holder and a pirate firm to offer a plausible account for this observation as well as actionable guidelines for optimal regulation design. The core of our idea is to endogenize the pirate firm's strategic investment in anti-tracking technologies that help consumers evade a regulator's penalty. We find that as the penalty rises, piracy consumption can surprisingly increase after decreasing first; relatedly, the copyright holder and the society may suffer from tighter regulation. Depending on the cost of anti-tracking technologies of the pirate firm, the regulator should optimally set the penalty to operate in two different regimes. When the technology is available at a low cost, the regulator can achieve the goals of maximizing social welfare and minimizing piracy consumption simultaneously by setting a moderate penalty that maximizes consumers' expected penalty and tolerates some level of piracy consumption. In contrast, when the technology is costly, the regulator should set a relatively high penalty to completely impede piracy supply. Lastly, we identify complex non-monotonic long-run effects of piracy consumption regulation on the copyright holder's incentives for content creation.

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